by Anton | Jul 29, 2019 | Devlogs, Thoughts
Hi to all our fans and readers! Well if you are a reader of our blog you should be aware we are not posting in regular basis, in fact it’s even worse we have not posted anything since a year on our blog! What happened? Is the project dead or something? Those are...
by Anton | Apr 27, 2018 | Devlogs, Screenshot Saturday, Updates
We have been busy lately on social media as some of you have noticed. We have started again to post on #screenshotsaturday on Facebook, Twitter, Instagram, and Reddit. We are really excited to see all the feedbacks from the community and lot of people contacting us to...
by Anton | Mar 31, 2018 | Devlogs
At Pixelgate Studios we’ve tried lot of different Game Engines and frameworks that we used professionally: Construct2, Game Maker 1.x, Starling (with Flash), and Unity3D. Some of them just for testing: Unreal Engine, Godot, Phaser, Cocos2D. Just to mention few of...
by Anton | Feb 21, 2018 | Devlogs
On this month update we have made good progress about choosing a better project management tool than Trello. Since the project started we have tried several project management tools: Trello Redmine GitLab Hack&Plan Trello I guess you are almost all...
by Anton | Dec 13, 2017 | Devlogs
The project Scarce Tactics started some years ago. It took a while to gather the right team to achieve a viable project. We have the best team to handle all the hard work required to complete the game we all love, as we are also big fans of Tactical games. We are a...
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