Why is it hard to write regular blog posts? by Anton | July 29, 2019 | Devlogs, Thoughts | 2 CommentsHi to all our fans and readers! Well if you are a reader of our blog you should be aware we are not posting in regular basis, in fact it's even worse we have not posted anything since a year on our blog! What happened? Is the project dead or something? Those are the... Read More Production Update: April by Anton | April 27, 2018 | Devlogs, Screenshot Saturday, Updates | 0 CommentsFor this month blogpost it’s a production update about the project Scarce Tactics. Where we are and what are the next steps on the projet? Read More Why we love Unity3D? by Anton | March 31, 2018 | Devlogs | 0 CommentsAt Pixelgate Studios we’ve tried lot of different Game Engines and frameworks that we used professionally: Construct2, Game Maker 1.x, Starling (with Flash), and Unity3D. Read More How to Hack your video game production planning? by Anton | February 21, 2018 | Devlogs | 0 CommentsOn this month update we have made good progress about choosing a better project management tool than Trello. Read More Starting our adventure by Anton | December 13, 2017 | Devlogs | 0 CommentsThe project Scarce Tactics started some years ago. It took a while to gather the right team to achieve a viable project… Read More A Modern Tactical Role Playing Game Fight powerful enemies What is dead may die again A world full of mysteries Browse Media Gallery Subscribe To Our NewsletterJoin our mailing list to receive the latest news and updates from our team. SUBSCRIBE! You have Successfully Subscribed!